Navigation
Overview
The Navigation feature in MultiSet Quest SDK enables AR navigation experiences with Point of Interest (POI) management and visual guidance using animated arrows and progress indicators.
Prerequisites
Unity project with MultiSet Quest SDK v1.8.2 or higher
Meta Quest device for testing
Valid MultiSet Client ID and Client Secret
Scene Setup
Scene Configuration
Load the Navigation Scene
Navigate to:
Assets/Samples/MultiSet Quest SDK/1.8.2/Sample Scenes/Navigation
Double-click to open the Navigation scene
Configure MultiSet SDK Manager
Select the
MultisetSdkManager
GameObject in the hierarchyClick "Open MultiSet Configuration" button in the Multiset SDK Manager component
Enter your Client ID and Client Secret in the configuration file

Set Map Codes
In the
SingleFrameLocalizationManager
component:Add your Map Code or MapSet Code

Core Components Configuration
MapMeshHandler
Controls the visualization mode of the map mesh:
EnableVisualization: Display the Map Mesh in the scene
EnableOcclusion: Enable occlusion using the Map Mesh
No Mesh: Hide all mesh visualization
MapMeshDownloader
Click the "Download Mesh" button to import the mesh for your desired map
This mesh is essential for setting up the AR experience
NavigationController
Manages the navigation flow:
Maintains the list of POIs
Handles navigation routing and guidance
Setting Up Points of Interest (POIs)
Step 1: Bake NavMesh Surface
Configure Navigation Agent Settings
Set appropriate values for:
Radius
Height
Step Height
Other agent parameters as needed
Generate NavMesh
Navigate to:
Map Space > NavigationContent > NavMesh
Click the "Bake" button to create the NavMesh with current settings

Step 2: Add POIs to the Scene
Navigate to POI Container
Go to:
Map Space > NavigationContent > POIs
Create POI GameObjects
Add POI GameObjects as children of the POIs container
Place POIs on the baked NavMesh surface
Configure Each POI In the Inspector panel, set:
Title: Display name for the POI
Identification: Unique identifier (Must be unique for each POI)
POI Name: Internal reference name
Runtime Controls & Usage
Localization
Initial Localization: Automatically triggered when the app launches on Meta Quest
Relocalize: Press Button A on the right controller
Navigation Controls
Right
A
Trigger relocalization
Right
B
Display POI list
Left
X
Stop/Cancel current navigation
Navigation Flow
Start Navigation
Press Button B to display the POI list
Select a POI from the list to begin navigation
Visual Guidance
Animated arrows appear showing the path
Progress bar displays:
Distance to destination
Target POI name
Navigation progress
Stop Navigation
Press Button X to cancel the current navigation
Boundaryless App Configuration
Important Notice
The boundary system is a critical safety feature for fully immersive apps. However, to utilize the Navigation feature effectively, a boundaryless app configuration may be required.
Requirements for Boundaryless Apps
Boundary must be disabled for the entire app experience
Apps must not contain any immersive experiences
Developers must ensure user safety when boundary is disabled
Implementation
Add the following entry to your app's AndroidManifest.xml
file:
<uses-feature
android:name="com.oculus.feature.BOUNDARYLESS_APP"
android:required="true"/>
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