Building Steps
Configure the platform and scene
The MultiSet Unity SDK works with ARFoundation. The typical build process resembles building an AR app using ARFoundation. Here are a few key steps to follow:

- Choose the platform to build, currently, MultiSet Unity SDK supports Android and iOS. 
- Select the right scene from the scene list. You can choose multiple scenes based on your application needs. 
- Go to Player settings to configure platform specifice settings. 
A common mistake during the build process is selecting the wrong scene in the build list.
Building for iOS
Under iOS -> Player Settings, the following steps need to be added for the iOS platform build:
- Camera and Location Usage Description 
- Required ARkit and ProMotion support 
- Allow "unsafe" Code 
- Bundle identifier and build number 



Enable ARKit as a Plugin under XR Plug-In Management

Building for Android 
Select Android -> Player Settings -> Other Settings, and the following steps need to be added for the Android platform build:
- Uncheck Auto Graphic API and select OpenGLES3 as Graphic API (Vulkan is not supported) 
- Enable Multithreaded Rendering 
- Add Package Name and Build version 
- Select IL2CPP as the scripting backend. 
- ARM64 as Target Architecture. 
- Enable Allow "Unsafe" Code 


Enable Google ARCore as a Plugin under XR Plug-In Management

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