Building Steps
Configure the platform and scene
The MultiSet Unity SDK works with ARFoundation. The typical build process resembles building an AR app using ARFoundation. Here are a few key steps to follow:

Choose the platform to build, currently, MultiSet Unity SDK supports Android and iOS.
Select the right scene from the scene list. You can choose multiple scenes based on your application needs.
Go to Player settings to configure platform specifice settings.
A common mistake during the build process is selecting the wrong scene in the build list.
Building for iOS
Under iOS -> Player Settings, the following steps need to be added for the iOS platform build:
Camera and Location Usage Description
Required ARkit and ProMotion support
Allow "unsafe" Code
Bundle identifier and build number



Enable ARKit as a Plugin under XR Plug-In Management

Building for Android
Select Android -> Player Settings -> Other Settings, and the following steps need to be added for the Android platform build:
Uncheck Auto Graphic API and select OpenGLES3 as Graphic API (Vulkan is not supported)
Enable Multithreaded Rendering
Add Package Name and Build version
Select IL2CPP as the scripting backend.
ARM64 as Target Architecture.
Enable Allow "Unsafe" Code


Enable Google ARCore as a Plugin under XR Plug-In Management

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