Changelog
Last updated
Was this helpful?
Last updated
Was this helpful?
Added
Released the MapFoundry Desktop application that can process any 3D scene (Textured Meshes) to support visual localization, starting with support for Matterpak files.
Added the capability for background localization in the SDK, which reduces AR drift when users start walking during a session.
Included HintMapCodes and HintMapPosition in the localization API to improve localization time and accuracy in large maps. ()
MultiSet app now supports background map uploads.
Fixed
SDK Map download issue with large maps fixed
Added
Email notification once a Map is active
Fixed
Localization improvements for large maps scanned from the mobile app.
FPS drop during mapping is fixed.
MapSet merging from app is now precise.
Localization API request bug happening in devices running non-English language.
Added
Improvement of localization accuracy under challenging conditions like changes in environment and viewports.
Multiset app capture improvements.
Ability to upload E57 as Zip files for faster uploading and processing
A new localization scene in Unity SDK that uses multiple query frames for robust localization accuracy.
Fixed
Mesh color texturing for E57 files has been fixed.
Added
Support for third-party scans through the developer portal (.e57 files with overlapping panoramas).
Unity SDK: Sample scene for Navigation app
Know issue
Textured mesh with e57 scans has issues with disappearing mesh faces.
Added
Unity SDK: Simulation mode for the Unity Editor.
Unity SDK: Ability to directly download meshes inside the Unity SDK instead of a manual process.
Unity SDK: Added a relocalization feature when AR tracking is limited or lost.
Unity SDK : Runtime Occlusion support added using Meshes
Create MapSet with an Overlap option in the Developer Portal
Added
Improved localization experience and more flexibility to control localization trigger events.
New localization animation that can be customized.
Ability to adjust Map transformations after MapSet creation in the Developer Portal
Fixed
MultiSet App bug triggering a low duration issue while saving a Map.
Map upload issue fixed in case of low network.
Added
Improved localization accuracy in challenging viewport cases.
Introducing Map Code and MapSet Code for SDK Map connections.
Option to download raw mesh of your map as .glb.