To localize a user on a specific Map, provide the Map Code where the user is located. Retrieve the Map Code by logging into the Developer Portal or using our REST API.
IN the Map Localization Manager in Unity SDK, select Localization Type as "Map" and then past your Map Code
Update Map Code in Runtime
To dynamically change the mapOrMapsetId at runtime in our existing script, you can create a UI input field or a method that updates the mapOrMapsetId in the MapLocalizationManager. Below is an example script showcasing how to do this via a simple button press or direct method call.
usingMultiSet;usingUnityEngine;usingUnityEngine.UI;publicclassMapCodeUpdater:MonoBehaviour{ // Reference to the Map Localization ManagerprivateMapLocalizationManager mapLocalizationManager; // Input field to get the new Map ID from the user [SerializeField]privateInputField mapCodeInputField;voidStart() { // Find the Map Localization Manager component in the scene mapLocalizationManager =FindObjectOfType<MapLocalizationManager>();if (mapLocalizationManager ==null) {Debug.LogError("MapLocalizationManager not found! Please ensure it is added to the scene."); }if (mapCodeInputField ==null) {Debug.LogError("InputField reference is missing! Please assign it in the inspector."); }mapLocalizationManager.localizationType=LocalizationType.Map; } // Method to update the Map IDpublicvoidUpdateMapId() {if (mapLocalizationManager !=null&& mapCodeInputField !=null) {string newMapCode =mapCodeInputField.text;if (!string.IsNullOrWhiteSpace(newMapCode)) {mapLocalizationManager.mapOrMapsetCode= newMapCode;Debug.Log($"Map Code updated to: {newMapCode}"); }else {Debug.LogWarning("Map Code cannot be empty! Please enter a valid Code."); } } }}