To localize a user on a specific mapSet, provide the Map Set Code where the user is located. Retrieve the mapSetID by logging into the Developer Portal or using our REST API
In the Map Localization Manager in Unity SDK, select Localization Type as "Mapset" and then past your mapSetID
Add MapSet Mesh in Unity to visualize your Mesh
Download the combined Mesh from the developer portal and add it in Unity SDK to visualize your maps
Update Map Set Code in Runtime
To dynamically change the mapOrMapsetCode at runtime in your existing script, you can create a UI input field or a method that updates the mapOrMapsetCode in the MapLocalizationManager. Below is an example script showcasing how to do this via a simple button press or direct method call.
usingMultiSet;usingUnityEngine;usingUnityEngine.UI;publicclassMapSetCodeUpdater:MonoBehaviour{ // Reference to the Map Localization ManagerprivateMapLocalizationManager mapLocalizationManager; // Input field to get the new Map ID from the user [SerializeField]privateInputField mapCodeInputField;voidStart() { // Find the Map Localization Manager component in the scene mapLocalizationManager =FindObjectOfType<MapLocalizationManager>();if (mapLocalizationManager ==null) {Debug.LogError("MapLocalizationManager not found! Please ensure it is added to the scene."); }if (mapCodeInputField ==null) {Debug.LogError("InputField reference is missing! Please assign it in the inspector."); }mapLocalizationManager.localizationType=LocalizationType.Mapset; } // Method to update the Map IDpublicvoidUpdateMapId() {if (mapLocalizationManager !=null&& mapCodeInputField !=null) {string newMapCode =mapCodeInputField.text;if (!string.IsNullOrWhiteSpace(newMapCode)) {mapLocalizationManager.mapOrMapsetCode= newMapCode;Debug.Log($"Map Code updated to: {newMapCode}"); }else {Debug.LogWarning("Map Code cannot be empty! Please enter a valid Code."); } } }}