Engine Integrations
Adapters that connect the WebXR SDK to a rendering engine
The WebXR SDK ships an adapter for each supported renderer. An adapter owns the XR render loop, keeps the camera in sync, and hands you the transform that places map-local content in the real world.
Three.js Integration:
ThreeAdapterwiresXRSessionManagerto a Three.js renderer and exposes aworldFromMapmatrix on every successful localization.Needle Engine Integration: three Needle Engine components covering the full VPS workflow, usable from the Unity Inspector or programmatically through
NeedleAdapter.
Using a custom renderer or Babylon.js? See Core Usage instead.
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