For the complete documentation index, see llms.txt. This page is also available as Markdown.

Features

Capabilities you can layer on top of a localized Unity scene

Each feature below builds on a scene that already localizes successfully. They are independent, so enable only the ones your application needs.

  1. Occlusion: hide virtual content behind real-world geometry using the map mesh.

  2. NavMesh Navigation: bake a Unity NavMesh against the map mesh so paths follow the map into the real world.

  3. Multiplayer AR: share one coordinate system across every device localized in the same map.

  4. Drift Control: correct the gradual misalignment that SLAM tracking accumulates over a long session.

  5. Localization Simulation: replay captured simulation data in the Unity Editor instead of walking the physical space.

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