Features
Capabilities you can layer on top of a localized Unity scene
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Capabilities you can layer on top of a localized Unity scene
Each feature below builds on a scene that already localizes successfully. They are independent, so enable only the ones your application needs.
Occlusion: hide virtual content behind real-world geometry using the map mesh.
NavMesh Navigation: bake a Unity NavMesh against the map mesh so paths follow the map into the real world.
Multiplayer AR: share one coordinate system across every device localized in the same map.
Drift Control: correct the gradual misalignment that SLAM tracking accumulates over a long session.
Localization Simulation: replay captured simulation data in the Unity Editor instead of walking the physical space.
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