> For the complete documentation index, see [llms.txt](https://docs.multiset.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.multiset.ai/unity-sdk/ar-foundation/on-cloud-localization/individual-map.md).

# Individual Map

Localization explanation in individual Map

To localize a user on a specific Map, provide the Map Code where the user is located. Retrieve the Map Code by logging into the Developer Portal or using our REST API.

<figure><img src="https://3163433004-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FokTDI7QVY04Zvb1pQ8Ry%2Fuploads%2Fgit-blob-d2544bc1862ec5b3948c72611aa1582d3644490d%2FScreenshot%202024-11-29%20at%2012.07.57%E2%80%AFPM.png?alt=media" alt=""><figcaption></figcaption></figure>

IN the Map Localization Manager in Unity SDK, select Localization Type as "Map" and then past your Map Code

<figure><img src="https://3163433004-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FokTDI7QVY04Zvb1pQ8Ry%2Fuploads%2F1XDSE5U8x4zMjhCAU7DO%2FScreenshot%202024-12-10%20at%2011.02.40%E2%80%AFAM.png?alt=media&amp;token=d38d6dbb-9f84-4f58-8455-b55813cd1a1c" alt=""><figcaption></figcaption></figure>

### Update Map Code in Runtime

\
To dynamically change the mapOrMapsetId at runtime in our existing script, you can create a UI input field or a method that updates the mapOrMapsetId in the MapLocalizationManager. Below is an example script showcasing how to do this via a simple button press or direct method call.

```csharp
using MultiSet;
using UnityEngine;
using UnityEngine.UI;

public class MapCodeUpdater : MonoBehaviour
{
    // Reference to the Map Localization Manager
    private MapLocalizationManager mapLocalizationManager;

    // Input field to get the new Map ID from the user
    [SerializeField]
    private InputField mapCodeInputField;

    void Start()
    {
        // Find the Map Localization Manager component in the scene
        mapLocalizationManager = FindObjectOfType<MapLocalizationManager>();

        if (mapLocalizationManager == null)
        {
            Debug.LogError("MapLocalizationManager not found! Please ensure it is added to the scene.");
        }

        if (mapCodeInputField == null)
        {
            Debug.LogError("InputField reference is missing! Please assign it in the inspector.");
        }
        
        mapLocalizationManager.localizationType = LocalizationType.Map;
    }

    // Method to update the Map ID
    public void UpdateMapId()
    {
        if (mapLocalizationManager != null && mapCodeInputField != null)
        {
            string newMapCode = mapCodeInputField.text;

            if (!string.IsNullOrWhiteSpace(newMapCode))
            {
                mapLocalizationManager.mapOrMapsetCode = newMapCode;
                Debug.Log($"Map Code updated to: {newMapCode}");
            }
            else
            {
                Debug.LogWarning("Map Code cannot be empty! Please enter a valid Code.");
            }
        }
    }
}
```


---

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