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360 Videos

Build a VPS map from 360° video: raw .insv from an Insta360 camera or the Antigravity A1 drone, or a stitched equirectangular .mp4 from any other camera.

MultiSet builds VPS maps from 360° video, so a space can be mapped with a consumer camera and no LiDAR or SLAM hardware. One continuous recording produces one map, and 360 video is the only input that yields the complete set of output assets: a mesh, a Gaussian Splat, and a navigable panoramic tour of the same space.

Pick your route

Capture
What you upload
Guide

Hand-held Insta360 (X4, X5)

Raw .insv

Antigravity A1, the 360° camera drone

Raw .insv

Any other 360 camera, ground based or flown

Stitched equirectangular .mp4

Upload the raw .insv wherever you have it. MultiSet stitches it server-side with its own parameters, which preserves more detail than re-ingesting a vendor's stitch. Every other camera exports a stitched equirectangular .mp4 and uploads that instead.

What every route shares

  • One video, one map. Exactly one video file per .zip, and each .zip must stay under 50 GB. Split a large site into several captures and join the resulting maps with MapSet : Multiple Maps.

  • Continuous motion. No stops, no pivots in place, no paused recordings mid-capture. Move steadily, turn in wide arcs, and close the loop by returning to where you started.

  • Level at the start. Hold the camera upright and level when you press record, on the ground and in the air, so the map is built with gravity aligned. See Start upright so gravity is aligned.

  • Locked exposure. Fix the shutter (indoors) and the white balance before you press record. Auto exposure is the single biggest cause of grey, smeared reconstructions.

  • Metric scale. Either include a printed ChArUco marker in the scene, or set the scale after processing with Map Scale. Drone and stitched-video captures use the second route, since a printed board cannot be resolved from the air.

  • 360 mode only. Flat, single-lens, and stereoscopic (over-under or side-by-side) footage is rejected.

Start upright so gravity is aligned

MultiSet establishes the map's up axis from the start of the capture, so the camera has to be level at that moment. Level it before you press record, and give it a second or two to settle before you start moving. This applies to every route: handheld, monopod, and drone.

A two column comparison. On the left, do this: on the ground the camera sits vertical on a plumb line with the horizon level; in the air the drone hovers level before recording; the resulting map has level floors with Y pointing true up. On the right, not this: on the ground the pole leans and the grip is tilted away from the plumb line; in the air recording started mid-bank; the resulting map is rotated so the whole map inherits the tilt. A closing note says to level the camera, let it settle for a moment, and only then start moving.
Level on the ground and level in the air. The tilt you start with is the tilt the map keeps.

Start with the camera tilted and the whole map is built tilted. Floors are not flat in map space, walls are not vertical, and every later step inherits the error:

  • Content authored on the floor floats at one end of the room and sinks at the other.

  • HintFloorHeight bands stop lining up with real floors, because a flat Y band now cuts diagonally through the building.

  • Georeferencing starts from a tilted frame, so heading and altitude are off.

  • Mesh and splat exports are unreliable for measurement, and unusable as a floor for navigation.

Capture
What to do at the start

Handheld

Hold the camera plumb, not angled toward the ceiling or the floor. Keep your wrist neutral and let it settle before the first step.

Monopod or pole

Stand the pole vertical at the start point. A pole resting on your shoulder or leaning into your stride begins the capture tilted.

Drone

Take off, hover, and let the aircraft stabilise level before the clip starts. Do not begin recording while climbing out or banking in.

Allow up to one hour for processing. You will receive an email notification once the map is ready.

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